Showing posts with label computer lab. Show all posts
Showing posts with label computer lab. Show all posts

Monday, July 26, 2010

Why Buy Software in a Web 2.0 World?

I have had a few people ask my advice recently about what software to purchase to "do" more 21st Century-centric learning in their school. My answer, in a nutshell, is that I think funds are best spent on hardware: updated, webcam-enabled laptops (preferable) or desktop computers, flip cameras, still cameras and, of course, a ceiling-mounted projector (a necessity in any classroom these days. I could not imagine teaching without one).
Most of the best tools-blogs, wikis, google apps, even photo editors and mind-mapping tools- are available for free online. Other, excellent software is available to be freely downloaded, so why spend any money on software, especially when money in schools is in short supply?

I have a few parts to my answer (and in a follow-up post, I will tell you what I use in my computer lab at school):
First of all, let's remember the old saying about no free lunch. I think this is basically true or, at least, the free lunch only seems free. Maybe it's free drinks and appetizers....not the whole meal. If you think about it, everything costs. There are people working to create these applications; they must get paid. There is server space and other costs involved. Twitter is unusual, in that it is free to use and free of ads-- at least for now. Everyone thought ning was paid for by advertisements, but recently ning announced a monthly fee. Many people who had started nings were left to figure out what to do...try to move the entire community to another space or get stuck paying $19.95/month to keep the established site.
There are plenty more examples, but remember, most sites must get revenue somehow. Either advertising abounds or you get a "lite" version of the service or a trial version, and once you decide it's worth it or you want more from it, you can pay for the "pro" or the membership or pay for an ad-free space. There are some noteworthy exceptions to this, but I do wonder how long those will stay free.
I don't have a huge problem with this concept. I actually appreciate the chance to try something and get hooked (or not) before deciding if it's worth the price. I have upped my membership to a number of services, and I usually do so willingly. Some sites have education accounts that have varying degrees of "free-ness" for educational use. Wikispaces is amazing and much appreciated- they have given away many ad-free sites for K-12 education with, so far, nothing in the fine-print, no long waiting periods to be approved and no take-backs (as in "it was free, but we're taking it back." ) In most cases, I've found that there is something about the educator account that ends up being less than what the paying folks get. But, hey, it is what it is.

There is open-source software. I love the idea of open-source, and I use it when possible, but I have found it to have its limits. When using it with students (which I admit, I haven't done too much), it seems that there is always some issue or other.

If you are looking to buy software, remember that it's not all created (or supported) equal! Some thoughts:
-download the trial version to all of your classroom computers, and let the kids be the judge!
-I personally dislike software with a lot of "bells and whistles" or so-called "educational games" that are really glorified worksheets with games to play in between.
-Ask around. What do other teachers like? Before purchasing anything, however, always try it out yourself.
-Take your time. There is plenty to do on a computer these days without spending a dime on additional software. Figure out what your needs are before thinking about filling them.
-I really like software and sites that are "open-ended." To me, these are the most worthwhile programs in the classroom. Think Tech4Learning, Inspiration, Fablevision, Scratch - programs that give the learner the tools to create and solve problems.

I've always loved this Jaron Lanier quote:

" We already knew that kids learned computer technology more easily than adults. What we're seeing now is that they don't even need to be taught. It is as if children were waiting all these centuries for someone to invent their native language."

--Jaron Lanier


I agree, kids don't need to be taught, per se. But think about the native language analogy. We don't "teach" kids their native language. Yet, most people speak to babies and very young children using simple words, rhymes, repetitions, etc. We know that a child just learning to speak will have a more simple vocabulary.
It is the same with tech skills. A few, carefully chosen software purchases, can provide scaffolding in developing software skills for young students. For example, Kindergarten kids enjoy using Pixie. They can playfully explore the program. It's accessible, fun and they can do more with it as they become more skilled. Yet the interface is similar to that of advanced programs like Photoshop, so they are acquiring skills that are transferable to other applications. Find programs that help children grow into independent and creative computer users.

Friday, September 12, 2008

Scratch that Itch

No, my classroom is not flea-ridden, just trying for a little wit.
I'm referring to the itch I've had to try out Scratch in the lab at school. I have wanted to explore Scratch for a while. Since I was asked to take the 8th graders for two hours this morning and do whatever I wanted with them, I thought I would give it a go.

Scratch is a free download from the Lifelong Kindergarten group at MIT (image below skitched from their website). Ok, just the name "Lifelong Kindergarten" totally appeals to me. It evokes Seymour Papert, father of all that is good with technology in learning and education.
Cool, right?
I started by showing them this video intro. 


I got the video from the scratch website support page. The whole website is a treasure trove of info and projects.
As I was showing the video to the 8th graders, I heard murmurs of, "That's cool. Are we going to do this? Etc." I told them that I had not yet taken the time to try out Scratch. Anything they were going to learn, they were going to learn and figure out on their own, teach each other, and then, of course, teach me. It was a lot of fun to watch and listen as they explored and created, helped each other, laughed, questioned, tried different ways to make things happen. I think some of them were a bit surprised when I told them that there was actually a lot of math involved in what they were doing. 
Later in the day, I introduced Scratch to the 5th graders. I also showed them the 8th grader's Scratch projects. The 5th graders, interestingly, had a little bit harder time as a group, with the learning by exploring. They had a certain result in mind and some of them wanted me to tell them how to make it happen. I have been working on doing less of this and encouraging, especially with the upper grades, more exploration, problem solving, trial and error. With technology there are usually many ways to solve a problem, and often they find a great solution that works for them.

Miscellaneous Observations:
•Scratch can be a rorschach test of sorts. For one thing, if they start with a blank project and no structured assignment, it is interesting to watch the students project themselves into their project. 
•I really got a chance to  see which students are independent and comfortable with learning through exploration and which students are dependent on me showing them how to do each thing. There are a few with whom I need to make an effort to cut, or at least redirect, the cord.
It would be really interesting to do this type of learning with the teachers. A lot of them need to be exposed to more playful, trial and error learning to grow more independent and comfortable with their computers. I would be hesitant to use Scratch as professional development, though. I'm not sure we're ready yet. 
•I have signs around the lab with some of the NETS for students. As the 5th graders were leaving, I checked in with the students asking them which of the skills we had used. They recognized that they did a lot of creating and problem solving, and some collaboration, communication and innovation.
It was a lot of fun. 
If you'd like to see some of our projects, they are here

Tuesday, August 19, 2008

A New School Year...

I'm back from a relaxing and rejuvenating summer break. Ready to jump right in...well, except for the fact that I just found out that our first two days of school have been cancelled due to the fact that we are right in the path of a hurricane!

My "theme" for the lab this year was inspired by the book I started reading this summer (and am still reading) The World is Flat by Thomas L. Friedman. I've posted the largest maps I could fit on the wall and plan to use them with students as we use our computers to connect, communicate and collaborate with others around the world. I've also taken heading words from the NETS for students and posted those around the room as well. 
I am so lucky to have a job that allows me to learn, grow and express creativity, as well as to hopefully touch the lives of others in a positive way.