Showing posts with label Scratch. Show all posts
Showing posts with label Scratch. Show all posts

Monday, June 28, 2010

Lifelong Kindergarten- Keeping Imagination & Creativity in the Learning Process

Mitchell Resnick, MIT's Lifelong Kindergarten

I decided to take my notes from this session in wordle.




Other posts I've written about LLK and Scratch:

some about playful learning:

and a great article from The Creative Educator (excellent magazine) on Iconic Pattern Play

Monday, March 8, 2010

Sowing the Seeds for a More Creative Society

In an earlier post, The Science of Play, I shared my ideas about the importance of playful learning, the type of learning observed in very young children. In my personal experience as a teacher, I have seen that as children mature they often lose some or all of their natural comfort with learning through spontaneous and playful exploration.
Think of a toddler with a big pile of blocks. Does the toddler ask an adult, "What should I do with these blocks?" or does a toddler start with a "product" like a big tower in mind and ask, "How do I stack these blocks to make a tower?" No, the toddler jumps right in and begins to explore, trying whatever he or she wants to try. Does the toddler feel upset and frustrated when the tower of blocks topples over? Doubtful. It is more likely that he or she is delighted by this and may knock it over and rebuild it again and again.

MIT recognizes the importance of the creative exploration of early childhood to the extent that they have created an entity called The Lifelong Kindergarten group.

http://llk.media.mit.edu/mission.php

Lifelong Kindergarten :: MIT Media Lab via kwout

As part of their mission to "sow the seeds for a more creative society," the MIT media lab has developed a free program called Scratch that encourages the kind of open-ended exploration and creative problem solving that is not on the test, but that promotes the trial and error learning that is the heart of math, science and technological innovation. The beauty of Scratch and similar applications is that while the processes they engage are complex, most children are naturally drawn to them and find them fun. Kids ask to "play Scratch."

In my STEM classes and, to a lesser extent, my weekly lab classes I attempt to provide students with the time and space to engage in this kind of exploration using freely available resources. In my role as the teacher I model possible approaches, support students in their attempts, validate and encourage them as they proceed, and open the door by introducing them to what's out there. When appropriate, I push students to go a little deeper. Some students are more inclined than others to enjoy the open-ended, for those who require more structure I can help by defining a problem or assignment for them. I can also help them to reflect on their learning styles so that they grow in an understanding of their own abilities. Some students can't wait to get to the computer and play, others prefer a tutorial (there are many tutorials online for most applications. It can be great practice and reflection to have students who are more advanced create tutorials for others), some students are more comfortable watching first before trying. Any and all approaches to learning are valid as long as students understand the process and challenge themselves.

In addition to Scratch, here are some other recommended resources for open-ended, creative exploration:

Whizzball -from Discovery Education, whizzball is a puzzle creator. Students can design puzzles, submit their puzzles for others to solve and solve puzzles created by others. I have found this to be challenging and fun for grades 1-5.

Fantastic Contraption- physics challenge. Use the materials provided to create a contraption that solves the challenge of getting something from point A to point B. There are multiple challenges and endless solutions. I am using this with a first grade STEM enrichment class, and they LOVE it. I could see it being popular with older students as well, although I haven't introduced to other grades yet.

Lego Digital Designer - design tool using virtual legos.

PHUN - 2D physics sandbox. This one is more advanced. I recommend viewing at least one tutorial before jumping in to play. I used this with 5th grade, and it was fun (phun) at first, but many of them became frustrated quickly.


Friday, September 12, 2008

Scratch that Itch

No, my classroom is not flea-ridden, just trying for a little wit.
I'm referring to the itch I've had to try out Scratch in the lab at school. I have wanted to explore Scratch for a while. Since I was asked to take the 8th graders for two hours this morning and do whatever I wanted with them, I thought I would give it a go.

Scratch is a free download from the Lifelong Kindergarten group at MIT (image below skitched from their website). Ok, just the name "Lifelong Kindergarten" totally appeals to me. It evokes Seymour Papert, father of all that is good with technology in learning and education.
Cool, right?
I started by showing them this video intro. 


I got the video from the scratch website support page. The whole website is a treasure trove of info and projects.
As I was showing the video to the 8th graders, I heard murmurs of, "That's cool. Are we going to do this? Etc." I told them that I had not yet taken the time to try out Scratch. Anything they were going to learn, they were going to learn and figure out on their own, teach each other, and then, of course, teach me. It was a lot of fun to watch and listen as they explored and created, helped each other, laughed, questioned, tried different ways to make things happen. I think some of them were a bit surprised when I told them that there was actually a lot of math involved in what they were doing. 
Later in the day, I introduced Scratch to the 5th graders. I also showed them the 8th grader's Scratch projects. The 5th graders, interestingly, had a little bit harder time as a group, with the learning by exploring. They had a certain result in mind and some of them wanted me to tell them how to make it happen. I have been working on doing less of this and encouraging, especially with the upper grades, more exploration, problem solving, trial and error. With technology there are usually many ways to solve a problem, and often they find a great solution that works for them.

Miscellaneous Observations:
•Scratch can be a rorschach test of sorts. For one thing, if they start with a blank project and no structured assignment, it is interesting to watch the students project themselves into their project. 
•I really got a chance to  see which students are independent and comfortable with learning through exploration and which students are dependent on me showing them how to do each thing. There are a few with whom I need to make an effort to cut, or at least redirect, the cord.
It would be really interesting to do this type of learning with the teachers. A lot of them need to be exposed to more playful, trial and error learning to grow more independent and comfortable with their computers. I would be hesitant to use Scratch as professional development, though. I'm not sure we're ready yet. 
•I have signs around the lab with some of the NETS for students. As the 5th graders were leaving, I checked in with the students asking them which of the skills we had used. They recognized that they did a lot of creating and problem solving, and some collaboration, communication and innovation.
It was a lot of fun. 
If you'd like to see some of our projects, they are here